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Springer, 2011. — 191 p. The use of mobile collaborative AR has expended rapidly in recent years, due to the major advances in hardware and networking. The application areas are diverse and multidisciplinary. Recent Trends of Mobile Collaborative Augmented Reality Systems provides a historical overview of previous mobile collaborative AR systems, presents case studies of latest...
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Addison-Wesley Professional, 2016. — 448 p. This is the most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Ideal for practitioners and students alike, it brings together comprehensive coverage of both theory and practice, emphasizing...
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Руководство для программы нелинейного видеомонтажа – приложения Avid Xpress Pro HD. Вы можете использовать это приложение для создания на выходе вашей системы продукции вещательного качества. Русскоязычная версия сайта разработчиков описанной в книге программы: http://www.avidrussia.ru/ru/ .,-796 страниц
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Москва., 2004 г. -315 с. Руководство для программы нелинейного видеомонтажа – приложения Avid Xpress Pro HD. Вы можете использовать это приложение для создания на выходе вашей системы продукции вещательного качества. Русскоязычная версия сайта разработчиков описанной в книге программы: http://www.avidrussia.ru/ru/
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Springer, 2017. — 205 p. 14th EuroVR International Conference, EuroVR 2017, Laval, France, December 12–14, 2017, Proceedings. This book constitutes the refereed proceedings of the 14th International Conference on Virtual Reality and Augmented Reality, EuroVR 2017, held in Laval, France, in December 2017. The 10 full papers and 2 short papers presented were carefully reviewed and...
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Peter Lang GmbH, 2017. — 200 p. — ISBN 9783631731048. This book raises the question of what visuality really is and how it is possible to explain it. Virtual reality is connected to our current environment with multiple ties. It affects the everyday operation of the media and hence all of our lives. The authors connect the concepts of pictorial turn and virtual reality from...
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Peter Lang GmbH, 2017. — 200 p. — ISBN 9783631731048. This book raises the question of what visuality really is and how it is possible to explain it. Virtual reality is connected to our current environment with multiple ties. It affects the everyday operation of the media and hence all of our lives. The authors connect the concepts of pictorial turn and virtual reality from...
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John Wiley & Sons Ltd, 1999. — 373 p. — ISBN 0-471-98624-0. This dictionary provides detailed explanations of important Internetrelated terms and phrases. Also included are the significant attributes of defined technologies, so presenting decision-makers with factors that must be considered. The more important entries are explained concisely and then elaborated upon through...
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3rd Edition. — Wiley Publishing, Inc., 2008. — 411 p. — (For Dummies). — ISBN: 9780470411896. What do you need to build the perfect home theater experience? Home Theater For Dummies, 3rd Edition shows you how to plan a home theater system and choose components that fit your budget and your room. Beginning with the most basic information, this guide helps you choose what...
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John Wiley & Sons, Inc., 2014. - 240 p., English, A full–color guide to everything you need to know about Google Glass! With this easy–to–use guide, you can wear your Google Glass with confidence! From setup and configuration, to learning how to tap into the amazing features of Google Glass, this book has it all. Soon you′ll be taking photos and video, accessing the display,...
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Hershey: IRM Press, 2005. — 342 p. Hypermedia systems may be one of the most significant contributions to the Internet in recent years. This powerful new technology has revolutionized the delivery of e-content through the internet. However, as the needs of users have changed, the hypermedia systems themselves have also changed. In just the past few years, adaptive and adaptable...
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Packt Publishing, 2013. — 350 p. — ISBN 978-1-78216-464-7. На англ. языке. Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is...
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Packt Publishing, 2013. — 350 p. — ISBN 978-1-78216-464-7. На англ. языке. Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is...
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Morgan Kaufmann, 2009. — 448 p. — ISBN: 0123749433, 9780123749437 Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey...
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Morgan Kaufmann, 2013. — 296 p. Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely...
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Springer, 2015. — 380 p. Intelligent interactive multimedia systems and services will be ever more important in computer systems. Nowadays, computers are widespread and computer users range from highly qualified scientists to non-computer expert professionals. Therefore, designing dynamic personalization and adaptivity methods to store, process, transmit and retrieve information...
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Springer, 2016. — 725 p. This book contains the contributions presented at the ninth international KES conference on Intelligent Interactive Multimedia: Systems and Services, which took place in Puerto de la Cruz, Tenerife, Spain, June 15-17, 2016. It contains 65 peer-reviewed book chapters that focus on issues ranging from intelligent image or video storage, retrieval,...
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Springer, 2018. — 602 p. This book constitutes the refereed proceedings of the Tenth International KES Conference on Intelligent Interactive Multimedia Systems and Services: IIMSS-17. It includes 57 full papers organized into topical sections, ranging from visual data processing to big data analytics, and from multimedia to intelligent and cognitive systems. The conference took...
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CRC Press, 2017. — 214 p. — ISBN-13 978-1138632356. The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and...
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CRC Press, 2017. — 214 p. — ISBN-13 978-1138632356. The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and...
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Издательство Springer, 2008, -1030 pp. Only a decade ago, multimedia seemed like a brand new research field and an emerging new industry. Today, at the beginning of the new millennium, multimedia has come of age and the multimedia industry has significantly grown. Another aspect of the digital media revolution is the formation of the new media industry comprised of computer,...
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Furht B. (ed.) Handbook of Augmented Reality Издательство Springer, 2011, -769 pp. Augmented Reality (AR) refers to a live view of physical real world environment whose elements are merged with augmented computer-generated images creating a mixed reality. The augmentation is typically done in real time and in semantic context with environmental elements. By using the latest AR...
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Springer, 2015. — 87 p. Virtual realities provide an outstanding tool in anxiety research. A fear conditioning study investigates and illustrates the development of anxiety disorders in humans. Hannah Genheimer describes the scientific background of fear and anxiety and presents an empirical study in a highly controlled virtual environment. Psychophysiological as well as...
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Friends of ED, 2013. — 460 p. — True PDF. — ISBN-13 (electronic): 978-1-4302-4465-3. На англ. языке. Processing - открытый язык программирования, основанный на Java, дает возможность быстро и легко создавать мультимедиа приложения (в терминологии processing — скетчи): графику, анимацию, разнообразную визуализацию, интерактивные приложения, в том числе 3D- и игры, поскольку...
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Friends of ED, 2013. — 460 p. — True PDF. — ISBN-13 (electronic): 978-1-4302-4465-3. На англ. языке. Processing - открытый язык программирования, основанный на Java, дает возможность быстро и легко создавать мультимедиа приложения (в терминологии processing — скетчи): графику, анимацию, разнообразную визуализацию, интерактивные приложения, в том числе 3D- и игры, поскольку...
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Packt Publishing, 2013. — 121 p. Augmented Reality offers the magic effect of blending the physical world with the virtual world and brings applications from your screen into your hands. Augmented Reality redefines advertising and gaming as well as education in an utterly new way; it will become a technology that needs to be mastered by mobile application developers. This book...
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Springer, 2008, ISBN 1848001169, 214 pages. Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the...
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Idea Group Publishing, 2007. — 415 p. Although the field of mixed reality has grown significantly over the last decade, there have been few published books about augmented reality, particularly the interface design aspects. Emerging Technologies of Augmented Reality: Interfaces and Design provides a foundation of the main concepts of augmented reality (AR), with a particular...
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Course Technology, Cengage Learning, 2009. - 601 c. ISBN: 1418835943 Multimedia Systems: Algorithms, Standards, and Industry Practices brings together the different aspects of a modern multimedia pipeline from content creation, compression, distribution and digital rights management. Drawing on their experience in industry, Havaldar and Medioni discuss the issues involved in...
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Pragmatic Bookshelf, 2014. — 212 p. — ISBN-10: 1937785661. — ISBN-13: 978-1937785666 For intermediate programmers, beginning sound designers.Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the...
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Pragmatic Bookshelf, 2014. — 212 p. — ISBN-10: 1937785661. — ISBN-13: 978-1937785666 For intermediate programmers, beginning sound designers.Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using...
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Springer, 2013. — 274 p. This volume is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR...
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Morgan & Claypool Publishers, 2016. — 636 p. Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real...
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Springer, 2018. — 374 p. This volume provides the latest outcomes of augmented reality (AR) and virtual reality (VR) research conducted in various industries. It reveals how AR and VR are currently changing the business landscape, and how new innovations provide opportunities for businesses to offer their customers unique services and experiences. Collecting the proceedings of the...
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Manning Publications, 2015. — 344 p. Programming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll...
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Manning, 2015. — 344 p. Programming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll create...
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IGI Global, 2008. — 421 p. With rapid growth of the Internet, the applications of multimedia are burgeoning in every aspect of human life including communication networks and wireless and mobile communications. Mobile Multimedia Communications: Concepts, Applications, and Challenges captures defining research on all aspects and implications of the accelerated progress of...
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Springer, 2005. — 237 p. Developing & maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem & possible...
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Издательство InTech, 2011, -686 pp. Even though virtual reality techniques and their applications have been present for only two decades, a lot of various interactive methods and applications have been introduced. In its inception, butt on boxes or joysticks were used as virtual reality’s sole interface mechanism. However, input devices have increasingly become more...
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Marshall Cavendish Editions, 2016. — 441 p. 250 Years of Disruption The History of Technology Disruption The Augmented Age When Computers Disappear The Robot Advantage How the Smart World Learns Human 2.0 The Augmented Man Life Stream, Agents, Avatars and Advisers The Augmented Age Trains, Planes, Automobiles and Houses Smart Banking, Payments and Money Trust and Privacy in an...
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Издательство InTech, 2012, -222 pp. Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed computing and user interaction devices, Virtual Reality has emerged as a major new technology in the mid 90es, last century. An explosion has occurred in our understanding of Virtual Reality, Virtual Environments and in the technologies required...
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Издательство InTech, 2012, -216 pp. Virtual Reality is clearly interdisciplinary research area. It has, not only Information Technology importance but social, educational, economical importance too. It combines multiple disciplines for the development of virtual reality systems in which the user has the immersive feeling of being in the real world. Virtual reality has several...
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To be published by Cambridge University Press? 2017. — 430 p. — Draft. November 30, 2016. Virtual reality (VR) is a powerful technology that promises to change our lives unlike any other. By artificially stimulating our senses, our bodies become tricked into accepting another version of reality. VR is like a waking dream that could take place in a magical cartoon-like world, or...
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Packt Publshing, 2015. — 404 p. — ISBN 978-1-84969-971-6. Max is a high-level visual programming language designed to music and multimedia projects used by programmers the world over. TouchDesigner on the other hand is a visual platform that lets you create amazing realtime projects and a variety of rich user experiences. When combined together they offer the ability to create...
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Packt Publshing, 2015. — 404 p. — ISBN 978-1-84969-971-6. Max is a high-level visual programming language designed to music and multimedia projects used by programmers the world over. TouchDesigner on the other hand is a visual platform that lets you create amazing realtime projects and a variety of rich user experiences. When combined together they offer the ability to create...
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Packt Publshing, 2015. — 404 p. — ISBN 978-1-84969-971-6. Max is a high-level visual programming language designed to music and multimedia projects used by programmers the world over. TouchDesigner on the other hand is a visual platform that lets you create amazing realtime projects and a variety of rich user experiences. When combined together they offer the ability to create...
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Packt Publishing, 2017. — 548 p. Build practical augmented reality applications with Unity, ARCore, ARKit and Vuforia. Augmented Reality has been said to be the next major computing platform. This book shows you how to build exciting AR applications with Unity 3D and the leading AR toolkits for a spectrum of mobile and wearable devices. The book opens with an introduction to...
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Packt Publishing, 2017. — 548 p. Build practical augmented reality applications with Unity, ARCore, ARKit and Vuforia. Augmented Reality has been said to be the next major computing platform. This book shows you how to build exciting AR applications with Unity 3D and the leading AR toolkits for a spectrum of mobile and wearable devices. The book opens with an introduction to...
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Packt Publishing, 2017. — 548 p. Build practical augmented reality applications with Unity, ARCore, ARKit and Vuforia. Augmented Reality has been said to be the next major computing platform. This book shows you how to build exciting AR applications with Unity 3D and the leading AR toolkits for a spectrum of mobile and wearable devices. The book opens with an introduction to...
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Springer, 2017. — 250 p. This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it...
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Springer, 2011. — 215 p. The book collects the proceedings of the 2nd Sino-German Workshop on the same topic held in Shanghai on April 16-17, 2009. The papers focus on the latest Virtual Reality (VR) / Augmented Reality (AR) technology and its application in industrial processes and presents readers with innovative methods, typical case studies and the latest information on VR/AR...
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Издательство InTech, 2010, -240 pp. Virtual Reality (VR) and Augmented Reality (AR) tools and techniques supply virtual environments that have key characteristics in common with our physical environment. Viewing and interacting with 3D objects is closer to reality than abstract mathematical and 2D approaches. Augmented Reality (AR) technology, a more expansive form of VR is...
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A K Peters, Wellesley, Massachusetts, 2007, 581 pages, ISBN: 1568813031 A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any good guide, it reveals the practical things you need to know, from the viewpoint of authors who have been...
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New Jersey, Canada: Wiley, 2018. — 260 p. — (For Dummies). — ISBN 9781119481348. Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in...
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Wiley, 2018. — 352 p. Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future.
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Wiley, 2018. — 352 p. Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future.
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Издательство Springer, 2014, -236 pp. We began working on virtual reality in the first years of the twenty-first century, but that was not our first glimpse of it. As we grew up, we watched virtual reality through the eyes of laymen as it stepped out of science fiction and into everyday life. It has become a fascinating field that brings together engineers, programmers,...
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2nd ed. — Virtual Reality Learning Solutions, 2016. — 69 p. — ASIN: B01KMOC2F4 This is no just another book for Virtual Reality platform. VIRTUAL REALITY BEGINNER'S GUIDE is the result of deep study of this medium, spanning more than a decade. It contains the wisdom of thousands of hours of effort to understand this domain. YOU WILL LEARN (In less than 30 minutes each): How...
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Indianapolis: John Wiley & Sons, 2011. — 280 p. — ISBN-10: 1118036638; ISBN-13: 978-1118036631. Learn to create augmented reality apps using Processing open-source programming language. Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football...
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Cengage Learning, 2018. — 468 p. — ISBN 10 130595677X, 13 978-1305956773. In your courses and career, you will compose essays, reports, photos, graphics, web pages, and more. Becoming Rhetorical gives you the tools and the training you need to create successful communications in all of these formats and in different situations. First you will learn tools of analysis - ways to...
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A K Peter, 2005. - 384 pages - ISBN:1568812302 Язык: English. Book description: Demonstrating techniques involving both hardware and software to implement spatial augmented reality installations, this text discusses approaches that exploit optical elements, video projectors, holograms, radio frequency tags, and more. Contents: Preface Chapter 1 - A Brief...
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I-LAB Centre for Research on the Digital Economy. — Italy: Bossoni University, 2005. — 1167 p. Multimedia technology, networks and online interactive multimedia services are taking advantage of a series of radical innovations in converging fields, such as the digitisation of signals, satellite and fibre optic based transmission systems, algorithms for signal compression and...
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Packt Publisher, 2018. — 243 p. — ISBN 1786462982. Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop and mobile-based...
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The Pragmatic Programmers, 2015. - 299 p., english, ISBN: 978-1-941222-18-8, (Second Edition) Google Glass is the new wearable computer that everyone is talking about. Some people love it, some hate it, but folks can’t seem to help but talk about it. In short, Glass is a head-mounted computer with an optical display, a camera, several sensors, and a voice or touch interface....
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Wiley, 2017. — 237 p. — ISBN 10 178630063X. The design and development of hypermedia systems is a complex process. It demands to take into account: the types of information, supported media, distributing/using environments, type of end-users, kinds of tasks, social contexts, practices and usages it modifies. This book aims at exploring and illustrating the different ways in...
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Academic Press, 2002. — 481 p. — ISBN-10: 0123907543, ISBN-13: 978-0123907547. Compression schemes can be divided into two major classes: lossless compression schemes and lossy compression schemes. Data compressed using lossless compression schemes can be recovered exactly, while lossy compression introduces some loss of information in the reconstruction. While the first...
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Springer, 2013. — 184 p. Gerhard Schall overviews research activities related to mobile augmented reality in indoor as well as outdoor environments. These activities have emerged over several years, especially around the topics of positioning, sensor fusion, spatial modelling as well as in the fields of ubiquitous computing. The innovative and contemporary character of these...
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Addison-Wesley Professional, 2016. — 528 p. — ISBN-13 978-0-321-88357-5. Today’s Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including...
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Addison-Wesley Professional, 2016. — 528 p. — ISBN-13 978-0-321-88357-5. Today’s Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including...
  • №69
  • 19,95 МБ
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Addison-Wesley Professional, 2016. — 528 p. — ISBN-13 978-0-321-88357-5. Today’s Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including...
  • №70
  • 23,24 МБ
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CRC Press, 2018. — 354 p. — ISBN 1138740810. The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, its essential. If the audio doesnt work, the immersion of the experience fails...
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Springer, 1997. — 216 p. In 1988, the NATO panel governing human sciences (Panel 8 on Defence Applica­ of Human and Bio-Medical Sciences) established a Research Study Group to synthe­ tions size information relevant to Advanced Technologies Applied to Training Design. During its first phase, the RSG established an active exchange of information on advanced tech­ nologies applied...
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2nd Edition. — Morgan Kaufmann, 2019. — 916 p. — (Computer Graphics). — ISBN 978-0-12-818399-1. This book, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they...
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Издательство Morgan Kaufmann, 2003, -623 pp. The aim of this book is to explore the use of virtual reality as a means of sharing information and experiences among people-as a medium of human communication. We have sought to provide a comprehensive overview of the medium of virtual reality, including the technology required to produce the physically immersive effect and the...
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Springer, 2016. — 175 p. This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's ‘The Ultimate Display’ and Moore’s law as a springboard, the author...
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Duke University Press, 2012. — 359 p. — ISBN: 0822352834, 0822352877. На англ. языке. MP3: The Meaning of a Format recounts the hundred-year history of the world's most common format for recorded audio. Understanding the historical meaning of the MP3 format entails rethinking the place of digital technologies in the larger universe of twentieth-century communication...
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Lawrence Erlbaum Associates, 2003. — 351 p. This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering....
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Apress, 2014. - 368 p., English, ISBN 978-1-4302-6788-1, . (+ исходные коды и дополнения с сайта поддержки) Beginning Google Glass Development is your number one resource for learning how to develop for Google Glass-the paradigm-shifting mobile computing platform taking the world by storm now and for years to come. Mobile developers have always had to think for the future, and...
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InTech, 2012, 306 pages, ISBN: 9535107217 9789535107217 This book aims to provide a broader perspective of virtual reality on development and application. The virtual reality has impact on information organization and management and even changes design principle of information systems, which will make it adapt to application requirements. First part of the book is...
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Springer, 2010. — 329 p. This volume contains the Proceedings of the 3nd International Symposium on Intelligent Interactive Multimedia Systems and Services (KES-IIMSS 2010). This third edition of the KES-IIMSS Symposium was jointly organized by the Department of Informatics of the University of Piraeus, Greece and the Department of Information Technologies of the University of...
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Springer, 2011. — 377 p. This volume contains the Proceedings of the 4th International Conference on Intelligent Interactive Multimedia Systems and Services (IIMSS-2011). IIMSS-2011 comes as a sequel to IIMSS-2008 (Piraeus-Athens, Greece, July 9, 10 and 11, 2008), IIMSS-2009 (Mogliano Veneto (near Venice), Italy, July 15, 16 and 17, 2009) and IIMSS-2010 (Baltimore, USA, July 28,...
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Springer, 2015. — 130 p. This research book presents some specific multimedia systems that have been developed and applied in practice. More specifically, it consists of an editorial, an introductory chapter and six chapters as below. Use of Multi-attribute Decision Making for Combining Audio-Lingual and Visual-Facial Modalities in Emotion Recognition. Cooperative Learning...
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McGraw-Hill, 2011, - 465p, Eight edition What Is Multimedia? Text Images Sound Animation Video Making Multimedia Multimedia Skills Planning and Costing Designing and Producing Content and Talent The Internet and Multimedia Designing for the World Wide Web Delivering Appendix Index
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Springer, 1998. — 194 p. The book tells you what is and isn VR! John Vince provides a potted history of Virtual Reality and explains in easy-to-understand terms what computer graphics are and how they are integral to VR systems. You'll see how important it is to understand the part human factors have to play in creating a good VR system (sound, sight, touch and balance) and take a...
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Springer, 2012. — 616 p. This volume contains the Proceedings of the 5th International Conference on Intelligent Interactive Multimedia Systems and Services (KES-IIMSS-12). The Conference was jointly organised by Nagoya University in Japan and the KES International organisation, and held in the attractive city of Gifu. The KES-IIMSS conference series, (series chairs Prof. Maria...
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Москва, издательство "100 книг", 2006, учебное пособие, 240 стр. Самоучитель записи дисков CD и DVD. Исключительное достоинство книги - наглядность и сугубо практическая направленность изложения. Вместо скучных и длинных описаний здесь вы найдете информативные и наглядные инструкции, которые по шагам описывают технику записи дисков CD и DVD. Прочитав книгу, вы освоите...
  • №86
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Пер. с англ. — М.: НТ Пресс, 2005. — 224 с.: ил. — (Самоучитель). — ISBN 5-477-00151-8. Эта книга — лучшее руководство по компонентам и аксессуарам, необходимым для создания домашней развлекательной мультимедийной системы вашей мечты. Воспользовавшись рекомендациями, вы сможете самостоятельно собрать ПК с нуля или же усовершенствовать уже имеющийся, чтобы новый комплекс смог...
  • №87
  • 24,81 МБ
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2-е изд. — СПб.: Питер, 2009. — 144 с.: ил. — (Начали!). Вряд ли сегодня требуется кому-нибудь рассказывать о достоинствах компакт-дисков. Но одно дело - использовать диски, созданные кем-то, и совсем другое - записывать CD и DVD самому. В этой книге вы найдете все необходимые сведения о технических особенностях CD и DVD, описание различных устройств компакт-дисков, форматов CD,...
  • №88
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СПб.: Питер, 2005. — 128 с.: ил. — (Самое главное о…) — ISBN 5-469-00466-X. В книге сжатые сведения о технических особеностях CD и DVD, описание различных устройств компакт-дисков, форматов CD, инструментов для записи CD. Прочитав её вы научитесь работать с пакетом Nero 6 Ultra Edition. Введение. От издательства. Технические основы записи CD. Устройство компакт-диска. Режимы...
  • №89
  • 2,12 МБ
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СПб.: Питер, 2006. — 351 с.: ил. — ISBN 5-469-01421-5. Книга содержит описание последней версии пакета Nero, который на сегодняшний день является наиболее популярным инструментом для подготовки и записи компакт-дисков и DVD. Новая версия Nero принципиально отличается от предыдущих: теперь это единый комплекс для работы с мультимедийными данными, представленными в различных...
  • №90
  • 23,14 МБ
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СПб.: Питер, 2008. — 336 с.: ил. Книга содержит описание последней версии пакета Nero, который на сегодняшний день является наиболее популярным инструментом для подготовки и записи компакт-дисков и DVD. C помощью Nero 8 Ultra Edition вы можете выполнить любую операцию, относящуюся к записи CD/DVD, включая управление параметрами работы рекордера. В состав новой версии Nero входит...
  • №91
  • 12,19 МБ
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СПб.: Питер, 2006. — 224 с.: ил. — ISBN 5-469-01221-2. Самое полное описание программ для работы с СD и DVD на персональном компьютере. Подробно рассказано о процессе копирования и записи компакт-дисков. Особое внимание уделено шифрованию информации. Материал изложен доступно, поэтому любой, даже неквалифицированный, пользователь сможет самостоятельно создать архив важных данных,...
  • №92
  • 6,31 МБ
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Самоучитель. — СПб.: БХВ-Петербург, 2011. — 400 с.: ил. Рассмотрены вопросы, актуальные для всех любителей слушать музыку и смотреть фильмы на ПК. Описаны принципы функционирования мультимедийной подсистемы Windows. Представлены методы кодирования и параметры, влияющие на качество аудио и видео. Рассмотрены дополнительные программы для воспроизведения аудио и видео всех...
  • №93
  • 11,47 МБ
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Методическое указание, Кубанский Государственный Технологический Университет, г. Новороссийск, 2004г. Содержание: Введение Общие сведения о мультимедийной инструментальной среде DemoShield Знакомство с возможностями DemoShield Проектировщик DemoShield Designer Понятие сцены. Создание и оформление сцены Понятие объекта. Использование графических объектов. Вставка...
  • №94
  • 2,72 МБ
  • дата добавления неизвестна
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СПб.: БХВ — Санкт-Петербург, 1999. — 528 с., ил. ISBN 5-8206-0020-7 Эта книга посвящена одной из наиболее известных, современных, насыщенных и быстро развивающихся компьютерных технологий — мультимедиа. Кроме подробного описания составляющих мультимедиа, книга содержит сведения об инструментальных средствах создания приложений мультимедиа — авторских системах, две из которых:...
  • №95
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Учебное пособие. — М.: Только для взрослых, 2004 — 400 с.: ил. — ISBN 5-901484-10-Х. С помощью этой книги Вы легко сможете создавать и копировать любые видеодиски, освоите DVD-авторинг, копирование DVD-дисков на диски VideoCD, SuperVideoCD или MPEG 4, запишете свои фотографии в виде слайд-шоу на VideoCD или DVD-диск, сохраните любимые видеозаписи на дисках MPEG 4. Для любых дисков...
  • №96
  • 45,33 МБ
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Ознакомительное руководство пользователя (Getting Started Guide) программы компьютерной анимации Toon Boom Studio 8 от фирмы-производителя этой программы Toon Boom Animation в переводе на русский язык Юрия Маркина, 2013 г., 95 стр. Содержание: - Введение. - Создание проекта. - Основы рисования. - Основы раскрашивания. - Импортирование изображений. - Анимирование. -...
  • №97
  • 3,17 МБ
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Macromedia Director - уникальная среда для создания обучающих проектов, интерактивных презентаций, видеороликов и программ для Internet. Данная книга представляет собой самоучитель, однако ряд глав представляет интерес и для тех, кто уже работал в этой программе, но хотел бы углубить свои знания Lingo - уникального языка программирования среды Director. Рассматриваются способы...
  • №98
  • 23,59 МБ
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СПб: Питер, 2001. — 448 с.: ил. — ISBN 5-272-00185-0. Книга посвящена одной из последних версий некогда популярной программы векторной графики FreeHand 9. Она представляет собой учебное пособие с множеством упражнений, иллюстрирующих основные приемы работы с программой. Помимо чисто практических сведений о программе, приводится необходимый минимум теоретических сведений о...
  • №99
  • 16,57 МБ
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М.: ДМК Прecc, 2001. — 192 с.: ил. — ISBN 5-94074-107-Х. Данная книга посвящена описанию программы для создания любительского и профессионального видео и формате DVD - DVDMacstro версии 2914с. На сегодняшний день на рынке присутствует множество профессиональных программ для создания DVD-диска, но DVDMaestro привлекает пользователей своей простотой. Эту программу используют и...
  • №100
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Учебное пособие. — М.: Лучшие книги, 2003 — 368 с.: ил. — (Быстро и легко). — ISBN 5-93673-011-5. В этой книге Вы найдете все, что необходимо для успешного и самостоятельного создания и копирования любых компакт-дисков. Здесь приводятся подробные алгоритмы не только процессов записи и копирования, но и подготовки содержимого для последующей записи на диск: различных файлов,...
  • №101
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Эта книга - просто находка для всех тех, кто желает обзавестись домашним кинотеатром. В ней во всех подробностях рассмотрен один, но самый важный аспект создания собственного домашнего кинотеатра - практический. В книге на общедоступном, «бытовом» уровне изложены принципы работы домашнего кинотеатра и предложены несколько недорогих, но полноценных вариантов его обустройства на...
  • №102
  • 33,76 МБ
  • дата добавления неизвестна
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Руководство пользователя программы компьютерной анимации Toon Boom Studio 5 фирмы Toon Boom Animation на русском языке, автор перевода неизвестен, 110 стр. Содержание: - Интерфейс. - Создадим сцену. - Начинаем рисовать. - Градиентная заливка. - Создадим небо и землю. - Работа с текстурами. - Рисование от руки. - Особенности кисти и карандаша. - Редактирование формы. -...
  • №103
  • 4,99 МБ
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Самоучитель. Петербург. Питер, 2006. — 144 с. Введение От издательства 1. Что такое ≪звук на компьютере≫ Цифровой звук и его основные преимущества Звуковые форматы Что можно сделать со звуком на компьютере Что такое кодеки 2. Как превратить компьютер в музыкальный центр Выбираем звуковую карту и колонки Размещение колонок 3. Проигрыватель Windows Media Чем Проигрыватель Windows...
  • №104
  • 29,05 МБ
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2010. - 68 с. Подробное руководство по использованию программы UVScreenCamera. Содержание: Знакомство с программой UV ScreenCamera Настройки программы Знакомство с видеоредактором Вставка объектов в редакторе видео Вставка кнопок в фильм Экспорт фильма в различные форматы
  • №105
  • 2,76 МБ
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Учебно-методическое пособие. — Ижевск: Удмуртский университет, 2018. — 72 с. — ISBN 978-5-4312-0622-1 Учебно-методическое пособие адресовано будущим бакалаврам и магистрам направлений подготовки «Педагогическое образование», «Профессиональное обучение», профилей «Технология; Информатика», «Информатика и вычислительная техника». Одна из целей пособия - оказание помощи студентам при...
  • №106
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Учебное пособие. — М.: Лучшие книги, 2005. — 192 с.: ил. — ISBN 5-93673-049-2. Эта книга научит вас создавать сборники любимых песен на музыкальных компакт-дисках, которые можно прослушивать на любых музыкальных центрах и плеерах компакт-дисков. Замечательная особенность книги - нацеленность на практическое применение. Прочитав эту книгу, вы узнаете, как копировать песни с...
  • №107
  • 7,82 МБ
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