Packt Publishing, 2017. — 348 p. — ISBN13: 9781787122819. The book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to determine character movement. Next, you'll learn how AI characters should behave within the environment created. Moving on, you'll explore how to work with...
Packt Publishing, 2020. — 482 p. — ISBN: 978-1-83921-493-6. Explore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlow With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into...
3rd Edition. — CRC Press, 2019. — 1030 p. — ISBN: 978-1138483972. AI is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This revised and updated Third Edition includes new...
CRC Press, 2017. — 540 p. — ISBN13: 978-1498742580. Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These...
Packt Publishing, 2019. — 665 p. — ISBN: 978-1-78883-565-7. Learn to build intelligent and responsive Non-Player Characters for your games with Unreal Engine Game AI. Learning how to apply artificial intelligence ( AI ) is crucial and can take the fun factor to the next level, whether you’re developing a traditional, educational, or any other kind of game. If you want to use AI...
Leanpub, 2021. — 318 с. Перед вами не руководство по нарушению правил и мошенничеству в компьютерных играх. Эта книга рассказывает о подходах к автоматизации игрового процесса. В ней мы рассмотрим программы (известные как боты), выполняющие различные задачи в играх. Мы разберёмся в большинстве инструментов и технологий, которые используют разработчики ботов и систем защиты от...
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