Автор неизвестен. — Сетевое издание, 2010.
Most programming tutorials will start out by teaching you some fundamental (and fundamentally boring) core code things. For example, when you were learning C++, you probably did a whole bunch of boring processes on integers, floats, strings, functions, pointers, etc. You were able to see what you were doing by using the ready defined ‘cout’ output stream, stuffing your results out onto the console. Yes, the console. My own progression as a C++ programmer began in this way, and I remained at the console output stage because every other kind of graphical output code was way to frightening to contemplate. I considered getting into Windows application development, but those darned Microsoft classes and typedefs made me nearly wet my pants. Yes, I mean that in a bad way.
Everyone wants to be able to get into programming something that displays nicely on the screen with graphical elements, but it’s always such a chore to get to that point that it’s easy to burn out your enthusiasm. I’ll be honest – it happened to me. I stopped programming for quite some time.
Then I discovered Juce. And again I nearly wet my pants. But this time, I mean that in a good way; all of a sudden I was able to ‘do stuff’ that looked nice and wasn’t scary! It took me a while to get my head around it all though, but I can promise you that it’s a far easier experience than any other libraries I’ve happened upon.
Chapter 1 - The Starting Point
Chapter 2 – Component Basics
Chapter 3 – Listening for Messages
Chapter 4 – Painting and Decorating
Chapter 5 – Juce Strings
Chapter 6 – File handling
Chapter 7 – Intermission
Answers to problems