Springer, 2020. — 293 p. — ISBN: 978-3-030-35101-4.
This book presents a set of recent advances that involve the areas of multimedia, IoT, and web technologies. These advances incorporate aspects of clouds, artificial intelligence, data analysis, user experience, and games. In this context, the work will bring the reader the opportunity to understand new possibilities of use and research in these areas. We think that this book is suitable for students (postgraduates and undergraduates) and lecturers on these specific topics. Professionals can also benefit from the book since some chapters work with practical aspects relevant to the industry.
Evolution of Web Systems Architectures: A Roadmap
Fog of Things: Fog Computing in Internet of Things Environments
Using Mobile Cloud Computing for Developing Context-Aware Multimedia Applications
Embedding Deep Learning Models into Hypermedia Applications
Building Models for Ubiquitous Application Development in a Model-Driven Engineering Approach
Authoring Hypervideos Learning Objects
A Basic Approach for Extracting and Analyzing Data from Twitter
Data from Multiple Web Sources: Crawling, Integrating, Preprocessing, and Designing Applications
Multimedia Games User Experience Data Collection: An Approach for Non-experts Researchers