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Weisfeld Matt. The Object-Oriented Thought Process

Weisfeld Matt. The Object-Oriented Thought Process
4th ed. — Addison-Wesley Professional, 2013. — 328 p. — (Developer’s Library). — ISBN 978-0-32186127-6.
Object-oriented programming (OOP) is the foundation of modern programming languages, including C++, Java, C#, Visual Basic .NET, Ruby, and Objective-C. Objects also form the basis for many web technologies such as JavaScript, Python, and PHP.
It is of vital importance to learn the fundamental concepts of object orientation before starting to use object-oriented development environments. OOP promotes good design practices, code portability, and reuse–but it requires a shift in thinking to be fully understood. Programmers new to OOP should resist the temptation to jump directly into a particular programming language (such as Objective-C, VB .NET, C++, C# .NET, or Java) or a modeling language (such as UML), and instead first take the time to learn what author Matt Weisfeld calls “the object-oriented thought process.”
Written by a developer for developers who want to make the leap to object-oriented technologies, The Object-Oriented Thought Process provides a solutions-oriented approach to object-oriented programming. Readers will learn to understand the proper uses of inheritance and composition, the difference between aggregation and association, and the important distinction between interfaces and implementations.
While programming technologies have been changing and evolving over the years, object-oriented concepts remain a constant–no matter what the platform. This revised edition focuses on interoperability across programming technologies, whether you are using objects in traditional application design, in XML-based data transactions, in web page development, in mobile apps, or in any modern programming environment.
Introduction to Object-Oriented Concepts
How to Think in Terms of Objects
Advanced Object-Oriented Concepts
The Anatomy of a Class
Class Design Guidelines
Designing with Objects
Mastering Inheritance and Composition
Frameworks and Reuse: Designing with Interfaces and Abstract Classes
Building Objects and Object-Oriented Design
Creating Object Models
Objects and Portable Data: XML and JSON
Persistent Objects: Serialization, Marshaling, and Relational Databases
Objects in Web Services, Mobile Apps, and Hybrids
Objects and Client/Server Applications
Design Patterns
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