Springer, 2018. — 552 p. — (Mathematics Education in the Digital Era 10). — ISBN: 978-3-319-72379-2.
This volume provides new insights on creativity while focusing on innovative methodological approaches in research and practice of integrating technological tools and environments in mathematics teaching and learning. This work is being built on the discussions at the mini-symposium on Creativity and Technology at the International Conference on Mathematical Creativity and Giftedness (ICMCG) in Denver, USA (2014), and other contributions to the topic. The book emphasizes a diversity of views, a variety of contexts, angles and cultures of thought, as well as mathematical and educational practices. The authors of each chapter explore the potential of technology to foster creative and divergent mathematical thinking, problem solving and problem posing, creative use of dynamic, multimodal and interactive software by teachers and learners, as well as other digital media and tools while widening and enriching transdisciplinary and interdisciplinary connections in mathematics classroom. Along with ground-breaking innovative approaches, the book aims to provide researchers and practitioners with new paths for diversification of opportunities for all students to become more creative and innovative mathematics learners. A framework for dynamic learning conditions of leveraging mathematical creativity with technology is an outcome of the book as well.
Introduction Section: Setting the Stage of InvestigationLeveraging Mathematics Creativity by Using Technology: Questions, Issues, Solutions, and Innovative Paths
Teaching Practices and Instructional Strategies to Inspire Authentic CreativityScreencasting as a Tool to Capture Moments of Authentic Creativity
The Create Excellence Framework’s Impact on Enhancing Creativity: Examining Elementary Teacher Candidate Mathematics Lesson Planning
Impacting Mathematical and Technological Creativity with Dynamic Technology Scaffolding
Three-Act Tasks: Creative Means of Engaging Authentic Mathematical Thinking Through Multimedia Storytelling
Creativity in Technology-Rich Mathematical EnvironmentsInteractive Technology to Foster Creativity in Future Mathematics Teachers
Creativity and the Design of Music-Mathematics Activities in a Virtual Simulation Learning Environment
Preparing Teachers to Use Excelets: Developing Creative Modeling Experiences for Secondary Mathematics Students
Creativity in Question and Answer Digital Spaces for Mathematics Education: A Case Study of the Water Triangle for Proportional Reasoning
New Learning Paths and Creative Teaching ApproachesNurturing Creativity in Future Mathematics Teachers Through Embracing Technology and Failure
Harnessing Early Spatial Learning Using Technological and Traditional Tools at Home
Video Game Play, Mathematics, Spatial Skills, and Creativity—A Study of the Impact on Teacher Candidates
Prototype Problem Solving Activities Increasing Creative Learning Opportunities Using Computer Modeling and 3D Printing
Creativity and Advanced MathematicsCan a Kite Be a Triangle? Aesthetics and Creative Discourse in an Interactive Geometric Environment
Technology and the Development of Mathematical Creativity in Advanced School Mathematics
“Integrating” Creativity and Technology .Through Interpolation
Ancient School Without Walls: Collective Creativity in the Mathematics Village
Learning from the Theories and Patterns of Students’ CreativityAPOS Theory: Use of Computer Programs to Foster Mental Constructions and Student’s Creativity
The Nature of Knowledge and Creativity in a Technological Context in Music and Mathematics: Implications in Combining Vygotsky and Piaget’s Models
Putting the Horses Before the Cart: Technology, Creativity, and Authorship Harnessed Three Abreast
Virtual Learning Communities of Problem Solvers: A Potential for Developing Creativity in Mathematics?