Springer International Publishing AG, 2017. — 343 p. — (Human–Computer Interaction Series). — ISBN: 978-3-319-64238-3.
This inspirational book contains evidence-based research presented by educational scientists, for the advancement of stylus-based technology and its applications for college and K-12 classrooms. Writing and sketching are an important part of teaching and learning, and digital ink technologies enable us to perform these activities in a digital world. Frontiers in Pen and Touch aims to highlight software and hardware practices and innovations, to encourage transformational use of pen and touch in the classroom. The content of the book is derived from the 2016 Conference on Pen and Touch Technology on Education (CPTTE).
Chapters written by academic practitioners provide stories of success for ink, including multimedia content creation and increasing student engagement. Industry and academic researchers share their findings and present intelligent systems that enable pen and touch systems to teach and motivate students. This book is a must-read for anyone wanting to harness and integrate pen and touch for improving today’s student experiences.
Introduction: Frontiers in Pen and Touch Research
Classroom Learning Partner: Pen-Based Software for Creating and Sharing Visual Representations
Machine Analysis of Array Skip Counting in Elementary Math
TouchCounts and Gesture Design
Sketch Based Interaction Techniques for Chart Creation and Manipulation
Digitizing Mathematical Symbolism Through Pen and Touch Technology: A Beginning Taxonomy of Affordances for Learner Flow in Mathematics
Sketching Graphs in a Calculus MOOC: Preliminary Results
Tablet PC Goal-Directed Practice Coupled with Real-Time Targeted Feedback Enhances Food Chemistry Learning
Score Improvement Distribution When Using Sketch Recognition Software (Mechanix) as a Tutor: Assessment of a High School Classroom Pilot
DCSR: A Digital Circuit Sketch Recognition System for Education
An Intelligent Sketching Interface for Education Using Geographic Information Systems
Insights from Exploration of Engaging Technologies to Teach Reading and Writing: Story Baker
A Multilingual Sketch-Based Sudoku Game with Real-Time Recognition
NuSys: Collaborative Insight Extraction on Shared Workspaces
Collaborative Spaces: One Note in the Middle School Classroom
Design Considerations for a Large Display Touch Application in Informal Education
DataSketch: A Tool to Turn Student Sketches into Data-Driven Visualizations
A Survey Based Study on Personalizing Student Learning Using MyEduDecks Application
CPTTE Education Panel: Education in Transition
CPTTE Research Panel: Frontiers in Pen & Touch Research
Learning Through the Lens of Sketch