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Lumsden J. (ed.) Handbook of Research on User Interface Design and Evaluation for Mobile Technology

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Lumsden J. (ed.) Handbook of Research on User Interface Design and Evaluation for Mobile Technology
Издательство IGI Global, 2008, -1171 pp.
In recent years, mobile technology has been one of the major growth areas in computing. Mobile devices are becoming increasingly diverse, and are continuing to shrink in size and weight. Although this increases the portability of such devices, their usability tends to suffer. Ultimately, the usability of mobile technologies will determine their future success in terms of end-user acceptance and, thereafter, adoption. Widespread acceptance will not, however, be achieved if users’ interaction with mobile technology amounts to a negative experience. Mobile user interfaces need to be designed to meet the functional and sensory needs of users. In recognition of this need, a growing research area focusing on mobile human-computer interaction has emerged, and will likely continue to grow exponentially in the future.
The resource disparity between mobile and desktop technologies means that successful desktop user interface design does not automatically equate to successful mobile user interface design. Desktop user interface design originates from the fact that users are stationary (that is, seated at a desk) and can devote all or most of their attentional resources to the application with which they are interacting. As a result, the interfaces to desktop-based applications are typically very graphical (often very detailed) and use the standard keyboard and mouse to facilitate interaction. This has proven to be a very successful paradigm that has been enhanced by the availability of ever more sophisticated and increasingly larger displays. In contrast, users of mobile devices are typically in motion when using their device, which means that they cannot devote all of their attentional resources, especially visual resources, to the application with which they are interacting; such resources must remain with their primary task, often for safety reasons. Additionally, the form factor of mobile devices typically limits the applicability of standard input and output techniques, making mobile human-computer interaction design ineffective if we insist on adhering to the tried-and-tested desktop paradigm.
The design and evaluation of mobile human-computer interaction, unlike desktop-based interaction, needs to be cognizant of the implications brought to bear by complex contextual factors affecting both users and technology. Such contextual influences include, but are not limited to, the physical environment in which a mobile device is being used, the impact of multitasking behavior typically exhibited by users of mobile devices (e.g., using a device whilst driving), and the social context in which a device is used (e.g., consider social acceptability of interaction). All in all, designing the user interface for mobile applications is a very complex undertaking that is made even more challenging by the rapid technological developments in mobile hardware.
Not only is the design of human-computer interaction for mobile technologies difficult, so too is the evaluation of such designs. In fact, the most appropriate means by which to effectively evaluate mobile applications is currently a hotly debated topic in the field of mobile human-computer interaction. Evaluation techniques for mobile technology require as much consideration as the design of the user interfaces themselves; for the results of evaluations of mobile applications to be meaningful, the manner in which the evaluations are conducted needs to be, and is, the focus of considerable research in itself.
The purpose of the Handbook of Research on User Interface Design and Evaluation for Mobile Technology is to offer a compendium of current research knowledge concerning the key issues surrounding the design and evaluation of mobile user interfaces such that students, researchers, educators, and practitioners alike may all derive benefit from the experience of leading experts working in this field. Its aim is to expose readers to, and heighten their awareness of, the complexity of issues concerning mobile human-computer interaction. Amongst the chapters included in the handbook, alternative points of view are included for some of the field’s hotly debated topics in order to encourage readers to think out of the box and embrace the challenge of new paradigms both for interaction design and evaluation. Reliance on the tried-and-tested desktop design and evaluation paradigms has not worked; the mission of this handbook is to encourage people to think out of the box to ensure that novel, effective user interface design and evaluation strategies continue to emerge and, in turn, the true potential of mobile technology is realized.
To elicit the best and most balanced coverage of issues critical to the design and evaluation of mobile technologies, researchers from around the world were invited to submit proposals describing their intended contribution to the handbook. All proposals were carefully reviewed by the editor, with a view to assembling the finest contributions from leading experts in the field. Upon receipt of full chapter submissions, each submission was subjected to double-blind peer review, and only the best were then selected for final inclusion in the handbook. In many instances, the chapters were subjected to multiple revisions before final acceptance. The result of this rigorous process is a comprehensive collection of current research articles of high scholarly value written by distinguished researchers from many prominent research institutions and groups around the world.
The goal of the Handbook of Research on User Interface Design and Evaluation for Mobile Technology is to improve our appreciation of the current and future challenges associated with the design and evaluation of user interfaces to mobile technologies. To achieve this goal, the handbook includes a comprehensive collection of 64 quality research contributions from leading experts around the world. It covers issues ranging from the use of ethnographic methods for design of mobile applications to instrumented lab-based methods for their evaluation. Additionally, each chapter includes a collection of related key terms and their definitions, contributing to a comprehensive compendium of terms, definitions, and concepts central to the field of mobile human-computer interaction.
Section I User Interface Design for Mobile Technologies
From Ethnography to Interface Design
Use of Experimental Ethno-Methods to Evaluate the User Experience with Mobile Interactive Multimedia Systems
Problems Rendezvousing: A Diary Study
User Experience of Camera Phones in Social Contexts
Interaction Design for Personal Photo Management on a Mobile Device
Understanding One-Handed Use of Mobile Devices Services
Transgenerational Designs in Mobile Technology
Learning-Disabled Children: A Disregarded User Group
Human Factors Problems of Wearable Computers
The Garment as Interface
Context as a Necessity in Mobile Applications
Context-Awareness and Mobile Devices
Designing and Evaluating In-Car User-Interfaces
Speech-Based UI Design for the Automobile
Design for Mobile Learning in Museums
Collaborative Learning in a Mobile Technology Supported Classroom
Design of an Adaptive Mobile Learning Management System
Adaptive Interfaces in Mobile Environments: An Approach Based on Mobile Agents
Intelligent User Interfaces for Mobile Computing
Tools for Rapidly Prototyping Mobile Interactions
Modelling and Simulation of Mobile Mixed Systems
Engineering Emergent Ecologies of Interacting Artefacts
Section II Novel Interaction Techniques for Mobile Technologies
The Design Space of Ubiquitous Mobile Input
Text Entry
Improving Stroke-Based Input of Chinese Characters
Voice-Enabled User Interfaces for Mobile Devices
Speech-Centric Multimodal User Interface Design in Mobile Technology D
Model-Based Target Sonification in Small Screen Devices: Perception and Action
Unobtrusive Movement Interaction for Mobile Devices
EMG for Subtle, Intimate Interfaces
3-D Visualization on Mobile Devices
Navigation Support for Exploring Starfield Displays on Personal Digital Assistants
Projected Displays of Mobile Devices for Collaboration
Section III Assistive Mobile Technologies
Designing Mobile Technologies for Individuals with Disabilities
Mobile Design for Older Adults
Designing Mobile Applications to Support Mental Health Interventions
Widely Usable User Interfaces on Mobile Devices with RFID
Toward a Novel Human Interface for Conceptualizing Spatial Information in Non-speech Audio
A Navigational Aid for Blind Pedestrians Designed with User- and Activity-Centered Approaches
Trends in Adaptive Interface Design for Smart Wheelchairs
Section IV Evaluation Techniques for Mobile Technologies
Evaluating Mobile Human-Computer Interaction
Usability Evaluation Methods for Mobile Applications
Evaluating Context-Aware Mobile Interfaces for Professionals
Appropriating Heuristic Evaluation Methods for Mobile Computing
Using Wizard of Oz to Evaluate Mobile Applications
Cognitive Models as Usability Testing Tools
Assessing Human Mobile Computing Performance by Fitt’s Law
Multilayered Approach to Evaluate Mobile User Interfaces
Theory and Application of the Privacy Regulation Model
Framework and Model of Usability Factors of Mobile Phones
Will Laboratory Test Results be Valid in Mobile Contexts?
Mobile Evaluations in a Lab Environment
Instrumented Usability Analysis for Mobile Devices
Three Eye Movement Studies of Mobile Readability
Did You See That?
A Field Laboratory for Evaluating in Situ
Field Evaluation of Collaborative Mobile Applications
Section V Case Studies
UI Design for Mobile Technology in a Closed Environment
Designing a Ubiquitous Audio-Based Memory Aid
Visualisation of Meeting Records on Mobile Devices
A Proposed Tool for Mobile Collaborative Reading
Evaluating Learner Satisfaction in a Multiplatform E-Learning System
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